CommonEvent 7564
Name = "魅凪：勝利"

  999([7007])
  ShowPicture([5, "80_minagi_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
  ErasePicture([6])
  ShowTextAttributes(["minagi_fc1", 0, 0, 2])
  ShowText(["\\n<Minagi>"])
  ShowText(["So, you've managed to hold out..."])
  ShowText(["Impressive... I must admit, this round is my loss."])
  PlaySE(["RPG::SE(@name=\"mon_lvup\", @pitch=100, @volume=100)"])
  ControlSwitches([98, 98, 1])
  ControlSwitches([96, 96, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Luka emerged from the battle fuck victorious!"])
  ShowTextAttributes(["minagi_fc1", 0, 0, 2])
  ShowText(["\\n<Minagi>"])
  ShowText(["Here, take this..."])
  ShowText(["A token of your victory over me, proof that you've mastered the pinnacle of pleasure."])
  PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
  ChangeItems([743, 0, 0, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With this, you can now take on the forbidden job, Pleasure Adept!"])
  ControlVariables([858, 858, 0, 0, 3])
  CallCommonEvent([6999])
  ControlVariables([1374, 1374, 0, 0, 11])
  Script(["gain_medal(1415)"])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["minagi_fc1", 0, 0, 2])
  ShowText(["\\n<Minagi>"])
  ShowText(["Hehe... I really put you through quite the show, didn't I?"])
  ShowText(["But now, it's undeniable. You are the strongest battle fucker out there."])
  ShowTextAttributes(["minagi_fc1", 0, 0, 2])
  ShowText(["\\n<Minagi>"])
  ShowText(["Go now and fulfill what needs to be done."])
  ShowText(["You are the hope of this world, Great Hero Luka..."])
  ErasePicture([5])
  Wait([30])
  ShowAnimation([7, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 1])
  Wait([90])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Minagi steps away from the scene..."])
  ConditionalBranch([0, 443, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Wait([30])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["So, I've finally become the ultimate battle fucker..."])
  ShowText(["I feel moved for some reason."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You'll probably end up moaning helplessly in actual fights."])
    ShowText(["You're still just prey on this adventure..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You'll probably end up moaning helplessly in actual fights."])
    ShowText(["You're still just prey on this adventure..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You'll probably end up moaning helplessly in actual fights."])
    ShowText(["You're still just prey on this adventure..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Th-that's harsh..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Anyway, this means I've truly mastered the art of battle fucking."])
  ShowText(["Now, let's keep moving on with our journey!"])
  ErasePicture([5])
  ConditionalBranch([0, 2331, 1])
    ChangeMapDisplay([1])
    ControlVariables([57, 57, 0, 0, 1287])
    TransferPlayer([0, 287, 134, 124, 2, 0])
    ChangePlayerFollowers([0])
    Empty([])

  BranchEnd([])
  ExitEventProcessing([])
  Empty([])
